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Text File  |  2004-10-23  |  1KB  |  41 lines

  1. CreateObject{
  2.   Name = "alarm_1",
  3.   CLSID = 22,
  4.   OptionalID = 0,
  5.   IsDescription = 1,
  6.   prop_1 = {"Origin", 8, "0.000000 0.000000 0.000000"},
  7.   prop_2 = {"Meshes", 271, {"scene/alarm",}},
  8.   prop_3 = {"Rasterization", 1, "1"},
  9.   prop_4 = {"Strength", 1,"4" },
  10. }
  11. CreateObject{
  12.   Name = "alarm_9",
  13.   CLSID = 22,
  14.   OptionalID = 0,
  15.   IsDescription = 1,
  16.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  17.   prop_2 = {"Meshes",271,{"scene/alarm",}},
  18.   prop_3 = {"Rasterization", 1, "0"},
  19.   prop_4 = {"Strength", 1,"0" },
  20. }
  21. CreateObject{
  22.   Name = "alarm",
  23.   CLSID = 22,
  24.   OptionalID = 141,
  25.   IsDescription = 1,
  26.   -- Basic unit properities
  27.   prop_1 = {"SubTypeID",1,"0"},
  28.   prop_2 = {"HitPoints",1,"50"},
  29.   prop_3 = {"Health",1,"100"},
  30.   prop_4 = {"Armor",1,"1"},
  31.   prop_5 = {"Defense",1,"50"},
  32.   prop_6 = { "NumberOfStates",     1, "1" },
  33.   prop_7 = { "TransitionEntities", 278, {"alarm_1",} },
  34.   prop_8 = { "TransitionEffects", 276, {"Alarm",} },
  35.   prop_9 = {"BulletPass",4,"T"},
  36.   prop_10 = {"CanFall",4,"T"},
  37.   prop_11 = { "FallEntity", 22, "alarm_9" },
  38.   prop_12 = { "Strength", 1,"4" },
  39.   prop_13 = { "UnitName", 5,"Alarm" },
  40. }
  41.